tag:blogger.com,1999:blog-43516331918771854662024-03-18T06:45:04.885-07:00The Diary of Dirk SwordmanThe official blog of Dirk Swordman's diary on game design, illustration and old school gaming.Dirk Swordmanhttp://www.blogger.com/profile/08837344135304307437noreply@blogger.comBlogger55125tag:blogger.com,1999:blog-4351633191877185466.post-35725077748203895762015-04-14T10:59:00.002-07:002015-04-18T12:49:20.862-07:00Go Vote!!Remember that poster I worked on a while back? Help us out, and help put my knowledge of classic D&D to good use!<br />
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<a href="http://www.cinecoup.com/advancedwizardsandwarriors/trailer">http://www.cinecoup.com/advancedwizardsandwarriors/trailer</a><br />
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Dirk Swordmanhttp://www.blogger.com/profile/08837344135304307437noreply@blogger.com38tag:blogger.com,1999:blog-4351633191877185466.post-5728079630178344552015-01-13T00:07:00.000-08:002015-01-13T00:07:04.441-08:00A New Blog!One that I'll <i>have</i> to update regularly! My group and I have just begun our 5e D&D campaign, so I thought it might be nice to keep an online journal going so we can keep tabs on everything that's happened.<br />
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<a href="http://narradventures.blogspot.ca/">http://narradventures.blogspot.ca/</a>Dirk Swordmanhttp://www.blogger.com/profile/08837344135304307437noreply@blogger.com8tag:blogger.com,1999:blog-4351633191877185466.post-11551465100121021032014-11-20T22:50:00.001-08:002014-11-20T22:50:23.114-08:00Terrain!I've seen a recent flow of extra income lately from various freelance jobs, so naturally, I've been wasting money on nerd stuff. Most importantly, a new kitchen/work/gaming table. Game night usually involves five or six of us gathered around a table that's four feet long, so I decided to get a six and a half foot long table.<br />
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I'm currently awaiting deliveries from eBay and other online sellers, but recently I've been working on making terrain:<br />
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I discovered a method of using chunks of decorative bark for rocky outcrops. After looking all over the city at various garden centers and giving up on ever finding bags of the stuff, I walked past a bank (a bank I walk past several times a week) and noticed their parking lot "garden" was full of the stuff. So, I managed to find a source of free bark... I just have to look like a weirdo stuffing the bark into my pockets. <br />
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My first attempt at Woodland Scenics trees. Simple, fast and they do the trick nicely. And now onto the good stuff...<br />
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If you aren't aware of Tabletop World's buildings, go there now and give them your money. Amazing models. Their new models (at least this specific one) come in three pieces: the pantry floor, the living area, and the roof (and a small balcony that needs to be glued on, so four pieces). Their old models came in various pieces which would have made painting a bit easier, but this is also nice that there's no assembly involved. <br />
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As you can see I also purchased all of their knick-knacks: furniture, packed goods (not shown) and food stuffs.<br />
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It's good to be a grown-up.<br />
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I'll try to keep things updated as I progress in my terrain building. I'm ramping things up for the (re)start of my D&D campaign in the New Year, and may even be so bold as to start another blog to act as a sort of campaign diary to keep things straight.<br />
<br />Dirk Swordmanhttp://www.blogger.com/profile/08837344135304307437noreply@blogger.com7tag:blogger.com,1999:blog-4351633191877185466.post-10559598837386230722014-10-12T18:17:00.002-07:002014-10-13T15:20:09.888-07:00House RulesMy gaming group (well, one of them) is preparing for a 5th edition campaign. Right now we're playing our "alt" campaign to get an understanding of the rules. Our "real" campaign probably won't start until the new year. In the meantime I thought it might be a good idea to create a PDF of our house rules, which I'll share here. Keep in mind, this is just a first draft.<br />
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Call me a purist (or maybe a racist?), but I've never been a big fan of "every race can be every class" with the last few editions. Having said that, I don't like extreme level limits in first edition. What's the point of being a half-orc cleric if you can only attain level four?<br />
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I've also never like how weapons only really differ in damage, mechanically speaking. So I've added in some extra features when critical hits occur. This also ties in mechanics for having helmets.<br />
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I've also created a system for injuries. Each damage type has it's own section to consult. The way injuries work is, if your character is dealt damage that would bring him/her to zero or less hit points, you can opt for an injury instead: you only drop to one hit point, and roll a d20 on that damage table (d20 + your CON modifier, minus the attack's damage modifier) and consult the entry for that damage type.<br />
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This system works to add lasting injuries to characters (dropping stats, adding scars, broken bones, lopped off limbs, etc.) and places the players in the predicament: "should I drop to zero hit points and take my chances, or, do I stay in the fight and possibly sprain my ankle—or have my head lopped off?"<br />
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Thoughts? Any interesting house rules that you use that I can borrow?<br />
<br />Dirk Swordmanhttp://www.blogger.com/profile/08837344135304307437noreply@blogger.com3tag:blogger.com,1999:blog-4351633191877185466.post-31919519778700839822014-10-03T00:10:00.000-07:002014-10-03T00:10:02.542-07:00The Monster Manual QuestionHopefully I'll get some responses here, again, sorry for the long absence, I've been drowning in work the last year or so.<br />
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With the upcoming release of the fifth edition Monster Manual (I guess it already has been released, I just don't have my copy yet), I'm just wondering: when you first get your hands on a new Monster Manual, what are the first monsters you flip to to see their artwork and/or read their stat block?<br />
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For myself it's got to be goblins and orcs. To me, these iconic foes have to be done right.<br />
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You? Dirk Swordmanhttp://www.blogger.com/profile/08837344135304307437noreply@blogger.com6tag:blogger.com,1999:blog-4351633191877185466.post-14224867293631861172014-09-11T21:09:00.002-07:002014-09-11T21:09:31.260-07:00Been a while... a long whileI'm hoping to start posting regularly again fairly soon. I'm deep into the design of Barrowmaze: Complete, so that takes up quite a bit of my computer nerd-time.<br />
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I managed to run a short encounter for a 5th edition run through with my group. We liked it. I'll try to post a quick synopsis this weekend, as well as a D&D polling question about the new edition coming out.<br />
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<br />Dirk Swordmanhttp://www.blogger.com/profile/08837344135304307437noreply@blogger.com2tag:blogger.com,1999:blog-4351633191877185466.post-9406250659716226732014-03-23T22:56:00.001-07:002014-03-23T22:56:26.605-07:00Film PosterHere's the final... I hope. Coming to a theatre near you... if you live in Winnipeg, Toronto, or Vancouver. <br />
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My vote was to have the tagline be: "A Fantasy Role Playing Film"Dirk Swordmanhttp://www.blogger.com/profile/08837344135304307437noreply@blogger.com8tag:blogger.com,1999:blog-4351633191877185466.post-88729355764732025352014-03-11T00:15:00.003-07:002014-03-11T00:15:25.671-07:00Things Said Around the Gaming Table #006"I'm an eighth level patchouli druid, I cast <i>body musk</i>."Dirk Swordmanhttp://www.blogger.com/profile/08837344135304307437noreply@blogger.com1tag:blogger.com,1999:blog-4351633191877185466.post-60424247443825549162014-03-08T13:54:00.002-08:002014-03-08T14:45:28.807-08:00Two in One Day!?Back in May, 2013 I was in Winnipeg to help with shooting my friend's short film, Advanced Wizards & Warriors, a comedy splitting between the real world lives of a group of 30-something year old men and their roleplaying game, and occasionally blending the two into one. Here's a poster (in progress), as well as a bunch of photos I took on the shoot. Those of you familiar with Barrowmaze will recognize a few things. I designed and illustrated all of the RPG material, my friend Aaron was the writer, director, editor, special effects producer, make-up guy, etc. (you get the picture). <br />
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I'll be reworking this into a new design. Still have to tidy up the photos a bit, as well as place the background in. A group of great comedic improv actors.<br />
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Some props for the gaming table, including "official" Wizards & Warriors character sheets. The "advanced" was added later for copyright reasons.<br />
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We got to shoot on location at the Manitoba Museum of Man & Nature's "Nonsuch" set, a little medieval village with full-size (but still scaled-down) ship. This was a bit of a childhood fantasy come to life. As a kid, whenever I visited the museum, this spot was always the highlight for me, especially as a nine year old D&D nut.<br />
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The gaming table in Aaron's parents' basement, naturally. <br />
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This was the best part of the shoot that I attended. Watching the four of them (and Aaron's fiancee Lauren—another very funny improv comedian, not shown) just "do their thing" over and over in different takes. There were a few shots that were interrupted with the crew laughing.<br />
<br />Dirk Swordmanhttp://www.blogger.com/profile/08837344135304307437noreply@blogger.com2tag:blogger.com,1999:blog-4351633191877185466.post-803306877069910182014-03-08T13:05:00.002-08:002014-03-08T13:55:16.870-08:00What the Hell is This? A New Post!?Not dead yet. Thought I'd try to get back into this "blogging thing" again. As many of you know, Barrowmaze Complete is funded, and work is under way. I've been very busy with several projects (strangely, all are nerd-related in nature). First up, my Cry Havoc inspired board game is well underway, I've been drawing quite a bit. I wanted to have a miniatures feel to they game, so I've based many of the character sketches off of old Citadel miniatures to add to the feel. The rules move fairly fast, relying on a simple d20 mechanic (or 2d6 mechanic, haven't decided yet) that handles both hits and injuries with a single roll. One problem with Cry Havoc, I felt, was distinguishing sides on the board. My game, as you can see, uses colour coding, and the tint of that colour determines the character's class (either peasant class, soldier class, or veteran class). Here's where the chits are at:<br />
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The human army, under the working name "Errador" are the mid-range, vanilla army. Decent offensively, but with a bit more defensive ability, and a good number of bows and crossbows. You may notice two of the friar-type guys have an icon on their chit. More on that below. <br />
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Here we have the orcs, much more fun to illustrate. Can you spot the Braveheart inspired orc?<br />
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A bunch of "Stun" markers and siege weapons.<br />
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Icons that will be on some chits, designating special skills/rules that apply, such as healer, pikeman, engineer and leader.<br />
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<br />Dirk Swordmanhttp://www.blogger.com/profile/08837344135304307437noreply@blogger.com2tag:blogger.com,1999:blog-4351633191877185466.post-22651086744903709562013-05-15T14:56:00.001-07:002013-05-15T14:56:35.404-07:00My Latest Trip to Pendragon GamesI managed to score these, I think it's a complete set.<br />
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<br />Dirk Swordmanhttp://www.blogger.com/profile/08837344135304307437noreply@blogger.com1tag:blogger.com,1999:blog-4351633191877185466.post-70490196891677165462013-04-21T23:21:00.000-07:002013-04-21T23:21:20.295-07:00DoorsJust some doors I've done up...<br />
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<br />Dirk Swordmanhttp://www.blogger.com/profile/08837344135304307437noreply@blogger.com2tag:blogger.com,1999:blog-4351633191877185466.post-5458385758812799132013-04-20T18:37:00.004-07:002013-04-20T18:37:58.919-07:00Finally... an Update!!Been a while. Been really busy painting and working on various projects. I've been putting some more work i on my dungeon tiles. And here's some progress on them:<br />
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First up, a progress shot of adding water colour washes to the inked line work.<br />
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Here's a shot of a print-out of the tiles secured to foam board.<br />
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<br />Dirk Swordmanhttp://www.blogger.com/profile/08837344135304307437noreply@blogger.com3tag:blogger.com,1999:blog-4351633191877185466.post-16731632801349534382013-02-03T14:42:00.001-08:002013-02-03T14:42:32.511-08:00The Horde Grows...I've been plugging away on these and some other personal projects quite a bit lately. It's so nice to not work freelance, I actually have time to pursue my own projects. I just have to overcome the problem of too many projects on the go and just focus on one. Or two. Maybe three if time permits, and four only if absolutely necessary.<br />
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<br />Dirk Swordmanhttp://www.blogger.com/profile/08837344135304307437noreply@blogger.com1tag:blogger.com,1999:blog-4351633191877185466.post-14135555253615981362013-01-21T22:07:00.002-08:002013-01-21T22:07:53.046-08:00Colourized OrcsJust an update...<br />
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<br />Dirk Swordmanhttp://www.blogger.com/profile/08837344135304307437noreply@blogger.com1tag:blogger.com,1999:blog-4351633191877185466.post-79777341130359261092013-01-15T22:15:00.003-08:002013-01-15T22:15:27.248-08:00Things Said Around the Gaming Table #005"Yo' mamma's so fat, when she lies down she's difficult terrain!"Dirk Swordmanhttp://www.blogger.com/profile/08837344135304307437noreply@blogger.com1tag:blogger.com,1999:blog-4351633191877185466.post-82840228382710033092013-01-06T22:24:00.001-08:002013-01-09T00:25:41.089-08:00Orcs'es!Long time no post. Starting to get back into doing some illustration work, so I thought I'd dive into doing up some orcs. Here's a preview:<br />
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<br />Dirk Swordmanhttp://www.blogger.com/profile/08837344135304307437noreply@blogger.com1tag:blogger.com,1999:blog-4351633191877185466.post-71004873509969286412012-11-10T13:40:00.000-08:002012-11-11T12:40:59.010-08:00Another art update!<span id="goog_1428975977"></span><span id="goog_1428975978"></span>Here you go...<br />
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<br />Dirk Swordmanhttp://www.blogger.com/profile/08837344135304307437noreply@blogger.com3tag:blogger.com,1999:blog-4351633191877185466.post-50947697437584490882012-11-04T16:32:00.000-08:002012-11-04T16:32:26.451-08:00How I spent my rainy day...So, here's how the individual characters will look. Standard, and wounded versions (which will be on the flip side of the counter).<br />
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Made larger than needed, but I may also use the artwork for stand up "SJG Cardboard Heroes" style figures, just have to draw backsides then.<br />
Dirk Swordmanhttp://www.blogger.com/profile/08837344135304307437noreply@blogger.com2tag:blogger.com,1999:blog-4351633191877185466.post-35904135493225721022012-11-04T13:24:00.001-08:002012-11-04T13:24:57.074-08:00On a posting roll...Here's the latest update of counters, I think I've settled on what I like...<br />
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If you're wondering about the colour backgrounds, one of my thoughts (that will tie in with the rules) is the dark colour marks heroes, the mid range colour standard troops, and the very light tint is for peasants, non-combatants and sword fodder.<br /><br />Dirk Swordmanhttp://www.blogger.com/profile/08837344135304307437noreply@blogger.com1tag:blogger.com,1999:blog-4351633191877185466.post-82474650308230874252012-11-04T11:49:00.001-08:002012-11-04T11:49:21.078-08:00Colour TestJust a quick colour test to see how I should approach printing the counters. I have to say, being a graphic designer/illustrator is a pretty big boon to game design!<br />
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<br />Dirk Swordmanhttp://www.blogger.com/profile/08837344135304307437noreply@blogger.com0tag:blogger.com,1999:blog-4351633191877185466.post-26863056746997695252012-11-03T13:12:00.000-07:002012-11-03T13:12:01.396-07:00Hand Cramp!I've been drawing a lot lately, at work and at home working on this board game concept — hence the hand cramp. Thought I'd take a break to show an update, so here's a sneak peek at some more counters. I have a bad habit of wanting every character to look different, but I know that's just not feasible. So when I can, I draw them without weapons or facial hair (I have a moustache and beard accessory pack!).<br />
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<br />Dirk Swordmanhttp://www.blogger.com/profile/08837344135304307437noreply@blogger.com0tag:blogger.com,1999:blog-4351633191877185466.post-90115138488794229762012-10-21T20:37:00.000-07:002012-10-21T20:37:19.354-07:00CountersThought I'd share some in-progress work on my Cry Havoc inspired game. These are from a "generic human army". My plan is to switch out some weapons, maybe faces and helmets as well for more variety.<br />
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<br />Dirk Swordmanhttp://www.blogger.com/profile/08837344135304307437noreply@blogger.com3tag:blogger.com,1999:blog-4351633191877185466.post-18111525637262253182012-09-28T20:49:00.001-07:002012-09-28T20:49:09.088-07:00A New BlogI've decided to start another blog, one devoted to the development of my very own RPG design. So go <a href="http://thatdungeongame.blogspot.ca/" target="_blank">check it out!</a>Dirk Swordmanhttp://www.blogger.com/profile/08837344135304307437noreply@blogger.com0tag:blogger.com,1999:blog-4351633191877185466.post-32826729442310463802012-09-27T19:52:00.001-07:002012-09-27T19:52:40.004-07:00Best News in a Long Time!I got an email today about Otherworld Miniatures finally releasing PCs into their line up. This has been a long time coming. If you haven't already given your support, go do it now!!<br />
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<a href="http://www.indiegogo.com/otherworldDA?contribution_success=true&pledge_id=1167304" target="_blank">Otherworld Indiegogo Campaign</a><br />
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<br />Dirk Swordmanhttp://www.blogger.com/profile/08837344135304307437noreply@blogger.com1